flash, elearning, random thoughts
6 Jan
So this topic has come up off an on at work for nearly a year now. We need a good reusable player to create engaging social simulations for training employees on customer interaction. People have looked around and the best off the shelf solution seems to be Nexlearn’s SimWriter. I’ve taken a quick look at it and it does seem like it has a lot of features, but has the same problem most other “learning development” tools have – the look/feel of the output leaves a lot to be desired. And from what I’ve heard it’s a pretty expensive product.
I spent way too much time thinking about this today, and have some free time, so … I’ll build one and document the process on this blog. Not an overly complex one, and I’m not going to be posting all of the source but it’ll be a nice thought experiment.
So what are my requirements?
Not a small list! Not quite sure how long it’ll take me and it will definitely be a phased solution. And I don’t know if it’ll every be used for anything in production, but it’ll be a nice little way to keep busy in the evenings.
So, let’s get started …
One Response for "Building a social simulation engine, pt. 1"
That’s a pretty big undertaking! I’ll be interested to see how it progresses. Should be interesting to see how it progresses.
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