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	<title>Comments on: WiiFlash Tip #2 &#8211; Smoothing out the edges</title>
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	<link>http://udon.nudoru.com/2008/02/26/wiiflash-tip-2-smoothing-out-the-edges/</link>
	<description>flash, elearning, random thoughts</description>
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		<title>By: Wii + Flash + Papervision3D + C# = Alumni World Map - Think in flash</title>
		<link>http://udon.nudoru.com/2008/02/26/wiiflash-tip-2-smoothing-out-the-edges/comment-page-1/#comment-139</link>
		<dc:creator>Wii + Flash + Papervision3D + C# = Alumni World Map - Think in flash</dc:creator>
		<pubDate>Thu, 27 Nov 2008 02:56:21 +0000</pubDate>
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		<description>[...] thanks to this tip on WiiMote data and this tip on Papervision [...]</description>
		<content:encoded><![CDATA[<p>[...] thanks to this tip on WiiMote data and this tip on Papervision [...]</p>
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		<title>By: matt</title>
		<link>http://udon.nudoru.com/2008/02/26/wiiflash-tip-2-smoothing-out-the-edges/comment-page-1/#comment-38</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 28 Feb 2008 17:57:42 +0000</pubDate>
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		<description>That&#039;s a great idea! Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea! Thanks for sharing.</p>
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		<title>By: .crux.</title>
		<link>http://udon.nudoru.com/2008/02/26/wiiflash-tip-2-smoothing-out-the-edges/comment-page-1/#comment-36</link>
		<dc:creator>.crux.</dc:creator>
		<pubDate>Thu, 28 Feb 2008 15:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://udon.nudoru.com/?p=111#comment-36</guid>
		<description>hi,

a other and fast way for smoothing the roll, pitch and yaw values is to interpolate about this. Usaually i work with an array witch has a length of 10. On update i shift the first element and push the new value. Yet i could grab the average.</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>a other and fast way for smoothing the roll, pitch and yaw values is to interpolate about this. Usaually i work with an array witch has a length of 10. On update i shift the first element and push the new value. Yet i could grab the average.</p>
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